1.
FIBA (Wide) key will be used
2.
The basketball rim is 8 ½ ft from the floor.
3.
The foul line is 13 ft. from the backboard.
4.
The size 5 mini basketball is used.
5.
The Mini division games will
consist of 8 segments, each of which is 4 minutes
long. The Junior Mini games will
be 10 segments, each of which is 3 minutes long. Stop time is
played.
6.
There is an interval of 5 minutes between the 4th and the 5th
segments (half time) for Mini and the 5th & 6th segments for
Junior Mini and an interval of 30 second between all other
regulation segments.
7.
There is no
three-point field goal.
8.
The game begins
with a jump ball. The next held ball situation in that segment will be
awarded on the side of the team that did not gain possession from the
jump ball. For the
remainder of the game, held ball situations will continue to be
awarded alternately out of bounds.
A “center check” will be held at the beginning of each
segment.
9.
Team - shall
consist of not less than 10 players.
10 players must be present to start a game; if
10 or more
players have not been used in accordance with Playing Time Guidelines
below, at the end of the game the Scorer shall clearly mark on
the score sheet that the game is a default.
Note;
due to the shift advantages in having less than 10 players; all teams are
encouraged to have at least 10 players on their roster and at
games.
10.
Time
Outs - Each
team is allowed 4 full timeouts for the regulation game. 1 timeout per
overtime period. No carry over.
11.
Playing Time Guidelines -
In all
levels of p the EQUAL PLAYING TIME
rule is applied. A player shall not play anymore
than one period difference than any other player (IE:
10
players-4 shifts each, 11 players - 7 players with 4 shifts and 4
players with 3, 12 players - 7 with 3 shifts and 5 players with 4).
A player
who has been removed from a segment (subbed out) may re-enter the SAME
segment. This player will
be considered to have participated in ONE segment, and will receive no
additional “floor time checks mark” for re-entry.
No player may participate in more than 2 segments in the first
half. All players must play a minimum of one shift per half, unless an
injury or illness dictates otherwise. If a player fouls out or becomes injured and
unable to play, he/she must be replaced by a player
who has not played more than 20 minutes. A team must have used a minimum of
10
players to complete a game. If a player becomes
injured during the eighth (last) period and no
substitute is available having played less than 5
periods, that team must finish the game with one less
player. Any player substituting
for a player that leaves the game, fouled out,
etc. regardless of time in shift will be accessed a
shift charge and the player leaving the game will also
be charged a shift.
12.
Substitutions
may be made between segments only.
Each player that enters the game shall receive a “floor time
check mark”. Scorer
shall record number of shifts played on the score sheet. No player
shall begin play until their number has been recorded.
13.
Defense -
Man to man only. After a
violation or offensive foul in the front court or the score of a
basket, the team now going on defense must fall behind the mid court
line until the offensive team brings the ball over half. No
Full Court Defense After An Out Of Bounds
- After a violation or offensive foul in the front
court or the score of a basket, the team now going on
defense must fall behind the top of their free throw
circle until the offensive team brings the ball past
the mid court line. These
rules do not apply to Mini Boys and Girls Division 1 where full court
man to man pressure is allowed for the whole game. Zone
Defenses are ILLEGAL. This is an “in the key” call, intended to prevent a
player (or players) from “plugging up the key”, and guarding the
basket rather than a player. Violations
will be called at the DISCRETION OF THE OFFICIALS, who will consider
the intent involved, when making the call.
A warning MAY be issued for a team’s first violation in the
game. Each subsequent violation, by that team, in that game, will
be penalized by awarding a technical foul to the coach.
No
full court pressure by a team up by more than 15 points..
14.
Overtime
- When
the game ends in a tie, one overtime period of 4 minutes will be
played (stop time), during
which any player may play, except
those fouled out or disqualified. If
still tied, the game is declared a tie except in
playoffs where subsequent overtime periods shall be
played until a winner is declared. There
will be a 2 minute interval before the first overtime period and
a 1 minute interval before all other overtime periods (in playoffs).
15.
The 30 second rule
will be in effect during the last shift of the game and all overtime
periods. The table
officials will be responsible for the 30 second rule time count.
16.
All Club contacts have been informed of such and this fact is
in the coach’s guide booklet issued at the coaches’ meeting.
17.
Calling
Up Players -
shall only be called up when a coach knows or suspects that they may
be in a forfeiture for their upcoming game, in the case where players
are called up, they can only play, if in fact the team initiating the
call up is going to default.
In
mini and junior mini levels, coaches are permitted to bring their
level up to 10 players (max), with
10 being minimum required not to
default. Teams
can only call up players from another lower level team from
within their own Association.
The
Score
Keeper
& opposing coaches must be informed if there are called up
players. To add
a "called-up"
player, simply ask the score keeper to add on that day's roster as a
"Call-Up".
Scorers are instructed to do so without question. They will record
that person as an "addition" when recording game.
18.
Junior mini will play 4-on-4 and all other divisions will play 5-on-5.
19.
In
Jr. Mini and Mini, A meeting
of a coach and a captain from each team and the
referees must be called before the game starts.
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SECTION
B - RULES OF PLAY
– All Divisions
1.
Ball
size to be as follows:
|
Jr.
Mini
|
Boys
& Girls
|
Size
5
|
|
Mini
|
Boys
& Girls
|
Size
5
|
|
U13-U14
|
Boys
& Girls
|
Size
6
|
|
U15-U16
|
Girls
|
Size
6
|
|
U15-U16
|
Boys
|
Size
7
|
2.
The
three (3) point line will be played by all categories with
the exception of Jr. Mini & Mini and only in gyms
where the line is properly marked (minimum twenty-one (21)
foot radius).
3.
Excessive
swinging of the elbows. This is either a violation with
loss of possession if no contact is made or a player
control foul if contact is made. If arms are swung about
while using the shoulders as pivots and the speed of the
extended arms and elbows is in excess of the rest of the
body as it rotates on the hips or on the pivot foot or the
speed and vigor with which the arm(s) and elbow(s) are
swung in such a manner that an injury could result if
another player is contacted.
4.
Zone
defence is strictly prohibited in Jr. Mini and Mini
divisions. Zone defence in defensive backcourt (when ball
crossed centre line) will NOT be allowed to be
played in the Bantam categories. All divisions of Midget,
Juvenile and Junior categories will be allowed to play
zone defence. The referee will stop the play for violation
and warn the offending coach and player(s).
(A TECHNICAL FOUL WILL BE GIVEN TO EITHER THE PLAYER OR
THE COACH WHO CONTINUES TO VIOLATE AT THE REFEREES
DISCRETION).
5.
DEFINITION
OF ILLEGAL (ZONE) DEFENCE -
Interpretation:
Each player on the defensive team must guard a player on the
opposing team. They should be in proximity to that player and
should make defensive moves associated with the movement of
the offensive player. However, the spirit of this rule also
means that the offensive player must be attempting to move to
a scoring position.
Exceptions: A player with the ball may be double-teamed
by the opposition. One or more players may leave their player
to help guard a player who has possession of the ball. A coach
that teaches the "help and recover" aspect of
defense or "weak and strong side positioning" shall
not be discouraged by the purpose of this rule, but more
importantly encouraged to teach all aspects of the Man-to man
defence. (Note: A team may not double-team a player who does not
have possession of the ball.)
A defensive player does not need to closely guard a player who
has moved outside of the key area beyond the three-point line
or the approximate area when a three-point line would be
marked on the floor. This would be a good example of being in
a help position and not having to guard a player who is at no
threat to score.
Actions for the officials and the PEIMBL: Referees shall
use discretion when noting these violations. Players will be
reminded to "guard their man". If the violation
continues the referee shall bring the violation to the
attention of the coaches of the respective teams. If the
violating team continues to not play "man to man" as
determined by the ref then the referee shall record the
violation on the game score sheet for action by the PEIMBL. The game shall be played out without
further interruption once the official records the suspected
violation.
Upon receipt of the notice of a violation, the PEIMBL League
Manager or his/her representative will discuss the
incident with the offending coach and a warning will be issued
if deemed that the referee was an experienced referee who
could distinguish between Zone defenses and Good Man-to-Man.
Should a second violation occur then the League Manager of
the PEIMBL shall automatically suspend the offending coach for
the next game.
6.
Full
court press:
|
Jr.
Mini / Mini "B"
|
All
Divisions
|
No
press at any time
|
|
Mini
|
Division
One / "A"
|
May
press at any time in Front Court Only and when score
is not greater than a 15 pt spread
|
|
U13-U16
|
All
Divisions
|
May
press at any time in Front Court Only and when score
is not greater than a 20 pt spread.
|
7.
No
one shall bounce a basketball on the sideline during a
game. Referee will stop play for violation and warn
offending coach, player(s) or spectators.
8.
The PEIMBL promotes sportsmanship and competition. The PEIMBL also
realizes that occasionally an imbalance will occur, but
many participants still want the opportunity to continue
to play. If one team reaches a lead of 30 points at any time, the
score will not be kept for the remainder of play (the
scoreboard will be zeroed out). The referees will continue
to officiate and all rules of play will be observed. The
expectations from the PEIMBL relative to behaviour and play
still exist and all participants are still subject to the
same penalties should behaviour result in technical fouls
and/or incident reports. The game may be stopped at any time at the discretion of
the referee due to conduct considered detrimental to the
game (excessive physical play and/or poor sportsmanship).
9.
Age
categories for the 2009-2010
season is as follows:
| DIVISION |
AGE |
|
JUNIOR
MINI |
Born
in 2000 & 2001 |
|
MINI |
Born
in 1998 & 1999 |
|
U13 |
Born
in 1997 |
|
U14 |
Born
in 1996 |
|
U15 |
Born
in 1995 |
|
U16 |
Born
in 1996 |
|
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